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Ween: The Prophecy

7/10

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Ween: The Prophecy – Did This Forgotten Amiga Adventure Deserve Better?

️ Ween: The Prophecy (1992) – Commodore Amiga Fantasy Point-and-Click Adventure Released in 1992 for the Commodore Amiga, Ween: The Prophecy is a darkly whimsical fantasy adventure developed by Coktel Vision. You play as Ween, a young wizard racing against a strict three-day deadline to gather three magical grains of sand and stop the evil Kraal before the Great Eclipse consumes the world. Gameplay centres on classic inventory-driven puzzle solving, branching quest paths, and trial-and-error logic that constantly toys with your expectations. Progression often depends on experimentation and lateral thinking, with solutions that feel deliberately strange but consistent within the game’s own rules. Visually, the game stands out with a faux-sepia overworld contrasted by richly coloured interior scenes, giving it a distinctive storybook quality. The Amiga version features a reduced colour palette and simplified digitised animations, yet still manages to preserve the eerie, slightly unsettling atmosphere that defines the experience.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 11 Contemporary average 68% · range 50–84%
84%
Amiga Action Issue 39 · December 1992 · page 38 Reviewed by Steve McNally
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78%
Amiga Computing Issue 56 · January 1993 · page 147 Reviewed by Paul Roundell
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50%
Amiga Format Issue 42 · January 1993 · page 137 Reviewed by Andy Nuttall
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80%
Amiga Games December 1992 · page 34 · German Reviewed by Hans Ippisch & Martin Klaus
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68%
Amiga Joker December 1992 · page 39 · German Reviewed by Monika Lechl (Stoschek) & Oskar Dzierzynski
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8/10
Amiga Magazine Issue 23 · September 1993 · page 60 Reviewed by Michel van der Ven
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51%
Datormagazin Issue 22 · December 1992 · page 74 · Swedish Reviewed by Göran Fröjdh
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