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Super Cars II

8/10

Video Archive

Super Cars II – The Amiga Racer Where Winning Meant Blowing Up Your Rivals

️ Super Cars II (1991) – Amiga Top-Down Racing with Vehicular Combat mayhem Released in 1991, Super Cars II was developed by Magnetic Fields and published by Gremlin Graphics, expanding on the formula of the original Super Cars with faster action, deeper strategy, and sharper presentation. Designed for the Amiga and other 16-bit platforms, it blends arcade racing with combat and progression systems that keep each championship unpredictable. Gameplay is built around a season-based championship where players race against colourful rivals with tongue-in-cheek names such as Ayrton Sendup and T Hairy Bootson. Tracks span a variety of environments, including snow, grass, and rocky terrain, each influencing grip and handling. Winning races earns cash, which can be spent in the garage on repairs, speed upgrades, and offensive weapons. Combat plays a major role, with missiles, mines, and other gadgets turning every race into a tactical battle.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 22 Contemporary average 84% · range 65–100%
93%
Amiga Action Issue 38 · November 1992 · page 73 Reviewed by Alan Bunker
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87%
Amiga Force Issue 1 · November 1992 · page 16 Reviewed by Phil King
Scan Not Available
82%
Amiga Format Issue 41 · December 1992 · page 88 Reviewed by Andy Nuttall
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69%
Amiga Games December 1992 · page 53 · German Reviewed by Lutz Mahle
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73%
Amiga Power Issue 1 · May 1991 · page 90 Reviewed by Mark Ramshaw & Stuart Campbell
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85%
Datormagazin Issue 9 · May 1991 · page 72 · Swedish Reviewed by Pia Wester
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92%
Génération 4 Issue 33 · May 1991 · page 40 · French Reviewed by Jean Delaite
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90%
Joystick Issue 15 · April 1991 · page 158 · French Reviewed by Alain Huyghues-Lacour
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