Stay a while, stay forever!
CHEEKY COMMODORE GAMER
Try different modes
Slicks cover art

Slicks

8/10

Video Archive

Slicks – Did Codemasters Save One of the C64’s Best Racers Until 1992?

Released in 1992 by Digital Design and published by Codemasters for the Commodore 64, Slicks is a fast-paced overhead Formula One racing game designed by Ashley Routledge and David Saunders, with music composed by Allister Brimble. It delivers an arcade-driven racing experience that pushes the C64 hard in its later years. You choose from six racing teams, each with different performance characteristics, and compete across circuits inspired by real-world Formula 1 tracks. The focus is on speed, precision, and maintaining control through tight corners while jostling for position against rival cars. While the handling is immediate and accessible, Slicks adds a strategic layer through fuel consumption and tyre wear. Knowing when to push hard and when to drive conservatively becomes key to finishing races successfully, especially over longer events. The game is widely praised for its smooth scrolling, responsive controls, and energetic presentation.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 3 Contemporary average 86% · range 82–90%
82%
Zzap!64 Issue 89 · October 1992 · page 44 Reviewed by Phil King (93%) & Mark Caswell (70%). Codemasters budget release
Read Original Review
CCG Community Rating & Review See what other retro gamers think.

Everyone can read ratings and reviews; members must log in to rate or comment.

Community Rating Loading rating…

Preparing ratings…

Member Reviews Loading reviews…

Preparing reviews…