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Simcity

10/10

Video Archive

SimCity – How Did Will Wright Squeeze an Entire City Builder into the C64?

️ SimCity (1989) – Commodore 64 Simulation | Retro Classic SimCity (1989), developed by Maxis and designed by Will Wright, is the groundbreaking city-building simulation that helped define the genre on home computers. The Commodore 64 version condenses the full SimCity experience into just 64 KB of memory — a remarkable technical achievement for the time. You build and manage your city zone by zone, laying residential, commercial, and industrial areas, constructing roads and waterways, setting taxes, balancing budgets, and responding to disasters such as earthquakes. To fit within tight memory limits, features like police stations, fire departments, stadiums, railways, and advanced statistics were removed. However, core systems such as pollution tracking, growth charts, water systems, and tax controls remained intact — with some elements appearing on C64 before the PC version. Despite its minimalist, mostly monochrome visuals, performance is smooth and responsive, turning technical limitations into part of the game’s charm.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 5 Contemporary average 78% · range 64–100%
7/10
Datormagazin Issue 2 · January 1990 · page 15 · Swedish Reviewed by Tomas Hybner
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79%
Games Machine Issue 26 · January 1990 · page 32 Reviewed by Phil King. Infogrames full-price release
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5/5
Info Issue 26 · may-jun 89 · page 58 Reviewed by Tom Malcolm
Scan Not Available
64%
Your Commodore Issue 65 · February 1990 · page 46 Reviewed by Adrian Pumphrey. Infogrames full-price release
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76%
Zzap!64 Issue 58 · February 1990 · page 11 Reviewed by Phil King & Stuart Wynne. Infogrames full-price release
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