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Popeye cover art

Popeye

6/10

Video Archive

Popeye – Don Priestley Ditched the Arcade Look for Giant C64 Sprites

️ Popeye (1986) – Commodore 64 Cartoon-Style Arcade Platformer Released in 1986 by Piranha Software for the Commodore 64, Popeye is a distinctive reinterpretation of the classic arcade game, developed by Don Priestley. Rather than aiming for a direct conversion, this version embraces Priestley’s signature visual style, delivering oversized cartoon sprites and a pseudo-3D playfield that immediately sets it apart from other C64 platformers. You guide Popeye through interconnected screens, collecting hearts and items thrown by Olive Oyl while avoiding hazards and adversaries such as Bluto. Movement and timing are central to success, as the environments demand careful positioning rather than constant speed. Picking up a can of spinach grants temporary invincibility, allowing Popeye to defeat enemies and push forward safely. The gameplay unfolds at a deliberate pace, encouraging strategic decisions over twitch reflexes. Navigating the layered environments and planning routes between screens adds a puzzle-like feel to the action, rewarding those who learn the layouts and enemy patterns.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 4 Contemporary average 60% · range 30–78%
6/10
Commodore User Issue 34 · July 1986 · page 24 Reviewed by Colm Clarke. Piranha full-price release
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78%
Zzap!64 Issue 15 · July 1986 · page 18 Reviewed by Gary Liddon, Gary Penn & Julian Rignall. Piranha full-price release
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