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Nightshade

6/10

Video Archive

Nightshade – Could Ultimate’s Filmation Style Work on the C64?

️ Nightshade (1986) – Commodore 64 Isometric Action-Adventure with Filmation II Released in 1986 by Ultimate Play the Game and published by Firebird, Nightshade is an isometric action-adventure for the Commodore 64, ported by Shahid Ahmad. Built using the advanced Filmation II engine, the game introduced smooth scrolling 3D environments, marking a major step forward from earlier static-screen isometric designs. You take on the role of a lone knight tasked with freeing a plague-ravaged village from the grip of four demonic overlords. Exploration is key as you navigate a maze-like medieval town, battling monsters, avoiding traps, and carefully managing health while progressing deeper into enemy territory. The gameplay blends combat and strategy, allowing you to throw objects at enemies and make use of a distinctive colour-based health system. The isometric viewpoint and layered environments demand precise movement and spatial awareness, giving the game a tense and methodical pace.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 1 Contemporary average 54% · range 54–54%
54%
Zzap!64 Issue 11 · March 1986 · page 24 Reviewed by Gary Liddon, Gary Penn & Julian Rignall. Firebird / Ultimate full-price release
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