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Knight Tyme

6/10

Video Archive

Knight Tyme – How Did Magic Knight End Up in the 25th Century? | C64

️ Knight Tyme (1986) – Commodore 64 Graphic Adventure Sci-Fi Fantasy Released in 1986 by David Jones and published by Mastertronic under the Added Dimension label, Knight Tyme is a graphic adventure for the Commodore 64 and the third entry in the Magic Knight series. Picking up after the rescue of the wizard Gimbal, Magic Knight is unexpectedly transported to the 25th century aboard the starship USS Pisces, far from his medieval roots. The adventure blends fantasy and science fiction as you explore futuristic locations, interact with crew members and aliens, and work toward assembling the Golden Sundial to return home. Progress depends on careful exploration, logical puzzle-solving, and understanding how the game’s world fits together. Knight Tyme uses the Windimation system, a menu-driven interface that allows you to select actions and objects rather than type commands.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 1 Contemporary average 80% · range 80–80%
80%
Zzap!64 Issue 41 · September 1988 · page 112 Reviewed by Matthew Evans & Paul Glancey. Mastertronic budget release
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