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Judge Dredd

5/10

Video Archive

Judge Dredd – Why Did the C64 Get TWO Different Mega-City One Games?

️ Judge Dredd (1986 / 1991) – Commodore 64 Licensed Action Platformer Judge Dredd made his Commodore 64 debut in 1986, with a later reimagined version released in 1991, both drawing on the iconic 2000 AD comic and its dystopian vision of Mega-City One. Each game offers a different interpretation of the lawman, reflecting changing design trends across the late 1980s and early 1990s. The 1986 release from Melbourne House, developed by Beam Software, mixes arcade action with light strategy. You patrol the city via a crime map before tackling flick-screen platform levels, choosing how to deal with perps using commands like Halt, Warn, or Kill. The Lawgiver’s multiple ammo types add tactical flexibility, reinforcing Dredd’s role as judge, jury, and executioner. In contrast, the 1991 version from Virgin Mastertronic and Random Access shifts to a scrolling platform format with structured missions spread across Mega-City One.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 7 Contemporary average 55% · range 13–80%
8/10
C&VG Issue 63 · January 1987 · page 25 Reviewed by Melbourne House full-price release
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5/10
Commodore User March 1988 · page 66 Reviewed by Ricochet budget release
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5/10
Commodore User Issue 40 · January 1987 · page 40 Reviewed by Mike Pattenden. Melbourne House full-price release
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5/10
Commodore User Issue 54 · March 1988 · page 66 Reviewed by Ricochet budget release
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3/5
Datormagazin Issue 9 · July 1988 · page 15 · Swedish Reviewed by Magnus Friskytt. Ricochet budget release
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8/10
Your Commodore Issue 29 · February 1987 · page 35 Reviewed by Melbourne House full-price release
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13%
Zzap!64 Issue 22 · February 1987 · page 92 Reviewed by Gary Penn, Julian Rignall & Paul Sumner. Melbourne House full-price release
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