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Indiana Jones And The Last Crusade (Adventure)

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Indiana Jones and the Last Crusade – The Amiga Adventure Worth Digging Up?

️ Indiana Jones and the Last Crusade: The Graphic Adventure (1989) – Commodore Amiga Point-and-Click Adventure Classic Released in 1989 by Lucasfilm Games for the Commodore Amiga, Indiana Jones and the Last Crusade: The Graphic Adventure is a landmark point-and-click adventure built on the SCUMM engine. Designed by Ron Gilbert, Noah Falstein, and David Fox, the game expands on the events of the film, allowing players to guide Indy and his father through iconic locations including Venice, Brunwald Castle, and Berlin in a race to secure the Holy Grail. Gameplay centres on puzzle-solving, exploration, and narrative-driven progression, with multiple ways to approach and complete many challenges. The introduction of the “Indy Quotient” (IQ) scoring system rewards experimentation and creative thinking, encouraging players to discover alternative solutions and aim for the maximum 800-point score. Progression is shaped by player choice, observation, and careful interaction with the environment.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 16 Contemporary average 84% · range 60–93%
91%
Amiga Action Issue 39 · December 1992 · page 75 Reviewed by Steve McNally
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86%
Amiga Action Issue 4 · January 1990 · page 36 Reviewed by Doug Johns, Steve Merrett & Steve White
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93%
Amiga Computing Issue 22 · March 1990 · page 28 Reviewed by Alan Makepeace
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71%
Amiga Format Issue 6 · January 1990 · page 61 Reviewed by Nick Walkland
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82%
Amiga Format Issue 61 · July 1994 · page 75 Reviewed by Stephen Bradley
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81%
Amiga Joker December 1989 · page 68 · German Reviewed by Carsten Borgmeier
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18/20
Amiga Resource April 1990 · page 54 Reviewed by Russ Ceccola
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90%
Commodore Computing International January 1990 · page 74 Reviewed by Tony Horgan
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8/10
Datormagazin Issue 3 · February 1990 · page 7 · Swedish Reviewed by Anders Reuterswärd
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