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Highlander

Video Archive

Highlander – Ocean Turned Connor MacLeod Into a C64 One-on-One Fighter

Released in 1986 by Ocean Software for the Commodore 64, Highlander is a one-on-one fighting game based on the cult classic fantasy film. Developed by Canvas, the game puts you in control of Connor MacLeod, the immortal swordsman, as he faces key opponents from the movie in a bid to claim “The Prize.” Combat is presented as a series of duels against Ramírez, Fasil, and the Kurgan. Each encounter focuses on sword-based fighting, with the goal of defeating every opponent in turn. While the premise promises cinematic clashes, the gameplay itself is very limited, offering a small move set and little tactical depth. Controls are awkward and unresponsive, making combat feel sluggish and unrefined. Movement and attacks lack precision, which often turns fights into drawn-out exchanges rather than tense duels. Presentation does little to elevate the experience, with stiff character animation and basic arenas that fail to convey the atmosphere of the film.

Game Overview

About the Game

Released in 1986 by Ocean Software for the Commodore 64, Highlander is a one-on-one fighting game based on the cult classic fantasy film. Developed by Canvas, the game puts you in control of Connor MacLeod, the immortal swordsman, as he faces key opponents from the movie in a bid to claim “The Prize.” Combat is presented as a series of duels against Ramírez, Fasil, and the Kurgan. Each encounter focuses on sword-based fighting, with the goal of defeating every opponent in turn. While the premise promises cinematic clashes, the gameplay itself is very limited, offering a small move set and little tactical depth. Controls are awkward and unresponsive, making combat feel sluggish and unrefined. Movement and attacks lack precision, which often turns fights into drawn-out exchanges rather than tense duels. Presentation does little to elevate the experience, with stiff character animation and basic arenas that fail to convey the atmosphere of the film.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 1 Contemporary average 30% · range 30–30%
30%
Zzap!64 Issue 22 · February 1987 · page 23 Reviewed by Julian Rignall, Paul Sumner & Richard Eddy. Ocean full-price release
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