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Green Beret

Video Archive

Green Beret – Four Enemy Bases, One Knife and Almost No Mercy | C64

Released in 1986 by Konami and published on the Commodore 64 by Imagine Software, Green Beret is a fast-moving side-scrolling action game set against a Cold War backdrop. You take control of an elite soldier tasked with infiltrating enemy territory and rescuing prisoners of war from heavily guarded installations. Gameplay focuses on forward momentum and precision combat. Starting with only a knife, you must defeat enemy troops, avoid traps, and survive relentless attacks while pushing through locations such as missile bases, harbours, bridges, and prison camps. Additional weapons including grenades, bazookas, and flamethrowers provide brief power boosts, but timing and positioning remain critical throughout. The Commodore 64 version delivers confident scrolling and tightly tuned enemy patterns that keep the pressure high. Martin Galway’s powerful soundtrack adds urgency and atmosphere, driving the action forward and standing out as one of the game’s most memorable elements.

Game Overview

About the Game

Released in 1986 by Konami and published on the Commodore 64 by Imagine Software, Green Beret is a fast-moving side-scrolling action game set against a Cold War backdrop. You take control of an elite soldier tasked with infiltrating enemy territory and rescuing prisoners of war from heavily guarded installations. Gameplay focuses on forward momentum and precision combat. Starting with only a knife, you must defeat enemy troops, avoid traps, and survive relentless attacks while pushing through locations such as missile bases, harbours, bridges, and prison camps. Additional weapons including grenades, bazookas, and flamethrowers provide brief power boosts, but timing and positioning remain critical throughout. The Commodore 64 version delivers confident scrolling and tightly tuned enemy patterns that keep the pressure high. Martin Galway’s powerful soundtrack adds urgency and atmosphere, driving the action forward and standing out as one of the game’s most memorable elements.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 7 Contemporary average 87% · range 80–93%
4/5
ACE Issue 26 · November 1989 · page 114 Reviewed by The Hit Squad full-price release
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9/10
Commodore User Issue 34 · July 1986 · page 34 Reviewed by Mike Pattenden. Imagine full-price release
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91%
Commodore User Issue 71 · August 1989 · page 61 Reviewed by The Hit Squad budget release
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93%
Zzap!64 Issue 16 · August 1986 · page 16 Reviewed by Gary Penn, Julian Rignall & Paul Sumner. Imagine full-price release
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