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Dragonstone

7/10

Video Archive

Dragonstone Amiga – Core Design’s Zelda-Style Adventure Before Tomb Raider

️ Dragonstone (1994) – Commodore Amiga fantasy action adventure from Core Design Dragonstone on the Amiga is a colourful overhead action adventure that began life as a follow-up to Darkmere before developing into something quite different. Core Design moved away from Darkmere’s gloomy isometric approach towards a brighter Zelda-style perspective, mixing sword combat, exploration, conversations, item puzzles and light RPG elements into a fantasy quest spread across seven worlds. In this Dragonstone Amiga review and gameplay video, I revisit the forests, villages and stranger corners of the game while looking at that enormous dragon-shaped interface, the TALK, USE and EXAMINE system, and the unusual Psychic Charge combat. Hammering the fire button gives you weaker attacks; hold it down and you can build towards stronger sword strikes or launch a Psychic Bolt. That becomes fairly important once the wildlife starts fighting back.

Magazine Reviews

Magazine Reviews

Magazine Reviews Scores, issue details and original review links
Magazine Reviews · 12 Contemporary average 67% · range 42–85%
77%
Amiga Action Issue 67 · February 1995 · page 36 Reviewed by Neil Jackson & Steve McNally
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69%
Amiga Concept Issue 12 · February 1995 · page 43 · French Reviewed by Stéphane Gabillot
Scan Not Available
85%
Amiga Dream Issue 15 · February 1995 · page 44 · French Reviewed by Grégory Halliday
Scan Not Available
59%
Amiga Joker February 1995 · page 18 · German Reviewed by Steffen Schamberger
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49%
Amiga Power Issue 46 · February 1995 · page 46 Reviewed by Mark Winstanley
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4/5
Datormagazin Issue 4 · February 1995 · page 39 · Swedish Reviewed by Pia Teeling
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