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Bubble Bobble

Video Archive

Bubble Bobble – Was This the C64’s Greatest Two-Player Arcade Conversion?

Originally developed by Taito in 1986 and expertly brought to the Commodore 64 in 1987 by Software Creations and Firebird, Bubble Bobble stars Bub and Bob—two bubble-blowing dragons on a quest to rescue their girlfriends from the Cave of Monsters. The adventure unfolds across 100 single-screen stages, each packed with enemies, hazards, and clever routes to master. Core gameplay revolves around trapping foes in bubbles and popping them to clear each level. Those same bubbles can also be used as platforms, opening up vertical movement and encouraging creative solutions as stages become more demanding. Timing, positioning, and planning are key as enemy patterns grow trickier. The C64 port is widely praised for capturing the arcade’s charm and feel, delivering smooth controls, bright visuals, and the series’ unmistakable personality. Single-player fun is complemented by a hugely enjoyable two-player co-op mode, where teamwork and coordination add a whole new layer of strategy.

Game Overview

About the Game

Originally developed by Taito in 1986 and expertly brought to the Commodore 64 in 1987 by Software Creations and Firebird, Bubble Bobble stars Bub and Bob—two bubble-blowing dragons on a quest to rescue their girlfriends from the Cave of Monsters. The adventure unfolds across 100 single-screen stages, each packed with enemies, hazards, and clever routes to master. Core gameplay revolves around trapping foes in bubbles and popping them to clear each level. Those same bubbles can also be used as platforms, opening up vertical movement and encouraging creative solutions as stages become more demanding. Timing, positioning, and planning are key as enemy patterns grow trickier. The C64 port is widely praised for capturing the arcade’s charm and feel, delivering smooth controls, bright visuals, and the series’ unmistakable personality. Single-player fun is complemented by a hugely enjoyable two-player co-op mode, where teamwork and coordination add a whole new layer of strategy.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 14 Contemporary average 89% · range 56–100%
958/1000
ACE Issue 1 · October 1987 · page 56 Reviewed by Andy Wilton. Firebird full-price release
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915/1000
ACE Issue 13 · October 1988 · page 43 Reviewed by Firebird full-price release
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9/10
C&VG Issue 72 · October 1987 · page 14 Reviewed by Firebird full-price release
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8/10
Commodore User Issue 48 · September 1987 · page 13 Reviewed by Mike Pattenden. Firebird full-price release
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94%
Commodore User Issue 64 · January 1989 · page 71 Reviewed by Silverbird budget release
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2.8/5
Datormagazin Issue 9 · November 1987 · page 16 · Swedish Reviewed by Tomas Hybner. Firebird full-price release
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93%
Games Machine Issue 1 · oct-nov 87 · page 66 Reviewed by Firebird full-price release
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4/5
Info Issue 23 · nov-dec 88 · page 60 Reviewed by Sue Albert
Scan Not Available
5/5
Your Commodore Issue 83 · September 1991 · page 52 Reviewed by Richard Taylor. Silverbird budget release
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97%
Zzap!64 Issue 30 · October 1987 · page 12 Reviewed by Ciaran Brennan, Julian Rignall & Steve Jarratt. Firebird full-price release
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98%
Zzap!64 Issue 43 · November 1988 · page 128 Reviewed by Paul Glancey. Silverbird budget release
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94%
Zzap!64 Issue 76 · August 1991 · page 77 Reviewed by The Hit Squad budget release
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