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Bionic Commando

Video Archive

Bionic Commando – Did Capcom’s Arcade Platformer Survive the Move to C64?

Released in 1988 for the Commodore 64, Bionic Commando is a side-scrolling action-platformer developed by Software Creations for the UK release and Pacific Dataworks International for the US version, published by U. S. Gold, GO! , and Capcom. Unlike most platform games of the era, the hero cannot jump. Instead, movement is based entirely around a powerful bionic arm that functions as a grappling hook for swinging, climbing, attacking enemies, and collecting items. The C64 version closely follows the arcade structure across five demanding levels, requiring careful planning and precise execution to survive hostile terrain. Players must shoot supply crates dropped by parachutes to upgrade weapons, then skillfully use the bionic arm to traverse gaps, scale platforms, and avoid deadly hazards. Gameplay focuses on timing, positioning, and momentum, rewarding players who master the unique swinging mechanics.

Game Overview

About the Game

Released in 1988 for the Commodore 64, Bionic Commando is a side-scrolling action-platformer developed by Software Creations for the UK release and Pacific Dataworks International for the US version, published by U. S. Gold, GO! , and Capcom. Unlike most platform games of the era, the hero cannot jump. Instead, movement is based entirely around a powerful bionic arm that functions as a grappling hook for swinging, climbing, attacking enemies, and collecting items. The C64 version closely follows the arcade structure across five demanding levels, requiring careful planning and precise execution to survive hostile terrain. Players must shoot supply crates dropped by parachutes to upgrade weapons, then skillfully use the bionic arm to traverse gaps, scale platforms, and avoid deadly hazards. Gameplay focuses on timing, positioning, and momentum, rewarding players who master the unique swinging mechanics.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 10 Contemporary average 84% · range 70–96%
838/1000
ACE Issue 10 · July 1988 · page 59 Reviewed by Andy Wilton. GO! full-price release
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838/1000
ACE Issue 13 · October 1988 · page 43 Reviewed by GO! full-price release
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9/10
C&VG Issue 82 · August 1988 · page 63 Reviewed by GO! full-price release
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8/10
Commodore User Issue 56 · May 1988 · page 14 Reviewed by Gary Penn. Capcom full-price release
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3.5/5
Datormagazin Issue 9 · July 1988 · page 10 · Swedish Reviewed by Tomas Hybner. GO! full-price release
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96%
Games Machine Issue 33 · August 1990 · page 73 Reviewed by Warren Lapworth. Kixx budget release
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86%
Games Machine Issue 7 · June 1988 · page 67 Reviewed by GO! full-price release
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90%
Zzap!64 Issue 39 · July 1988 · page 12 Reviewed by Gordon Houghton, Julian Rignall & Paul Glancey. Capcom full-price release
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