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Big Trouble In Little China

Video Archive

Big Trouble in Little China – Why Does the C64 Game Scroll the Wrong Way?

Released in 1987 by Electric Dreams Software for the Commodore 64, Big Trouble in Little China is a side-scrolling beat ’em up developed by Software Studios and based on John Carpenter’s cult action-fantasy film. You switch between three heroes — Jack Burton, Wang Chi, and Egg Shen — as they battle through Chinatown’s criminal underworld to rescue two kidnapped girls. Each character brings unique abilities, from Jack’s firearm to Wang’s fragile swords and Shen’s growing magic attacks. Combat takes place against waves of enemies attacking from both directions, requiring careful positioning and weapon management. Picking the right character and knowing when to use special abilities is key to surviving the later stages. Visually, the game features large character sprites and atmospheric urban backdrops that push the limits of 1987 C64 hardware. The presentation is supported by sparse but effective sound effects, including digitised punches and minimal musical stabs.

Game Overview

About the Game

Released in 1987 by Electric Dreams Software for the Commodore 64, Big Trouble in Little China is a side-scrolling beat ’em up developed by Software Studios and based on John Carpenter’s cult action-fantasy film. You switch between three heroes — Jack Burton, Wang Chi, and Egg Shen — as they battle through Chinatown’s criminal underworld to rescue two kidnapped girls. Each character brings unique abilities, from Jack’s firearm to Wang’s fragile swords and Shen’s growing magic attacks. Combat takes place against waves of enemies attacking from both directions, requiring careful positioning and weapon management. Picking the right character and knowing when to use special abilities is key to surviving the later stages. Visually, the game features large character sprites and atmospheric urban backdrops that push the limits of 1987 C64 hardware. The presentation is supported by sparse but effective sound effects, including digitised punches and minimal musical stabs.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 4 Contemporary average 40% · range 30–60%
6/10
C&VG Issue 68 · June 1987 · page 25 Reviewed by Electric Dreams full-price release
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3/10
Commodore User Issue 44 · May 1987 · page 23 Reviewed by Bill Scolding. Electric Dreams full-price release
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1.8/5
Datormagazin Issue 3 · May 1987 · page 8 · Swedish Reviewed by Staffan Hugemark. Electric Dreams full-price release
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34%
Zzap!64 Issue 26 · June 1987 · page 87 Reviewed by Julian Rignall, Richard Eddy & Steve Jarratt. Electric Dreams full-price release
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