Stay a while, stay forever!
CHEEKY COMMODORE GAMER
Try different modes
Barbarian II: The Dungeon Of Drax cover art

Barbarian II: The Dungeon Of Drax

Video Archive

Barbarian II – Why Did the C64 Sequel Abandon One-on-One Combat?

Released in 1988 by Palace Software for the Commodore 64, Barbarian II: The Dungeon of Drax takes the series in a new direction, shifting away from one-on-one duels and into a single-player action-adventure packed with combat and exploration. You can choose to play as the barbarian or Princess Mariana, each fighting their way through three hostile environments: a volcanic wasteland, a twisting cave network, and the infamous Dungeon of Drax itself. Progress is built around flip-screen exploration, with a sword-shaped compass guiding you toward your objective while still leaving plenty of room to get lost. Combat remains the core focus, featuring brutal encounters with multiple enemy types and the return of the series’ signature decapitations when strikes are perfectly timed. Environmental hazards such as lava pits and deadly drops add constant pressure, forcing careful movement as well as sharp reactions.

Game Overview

About the Game

Released in 1988 by Palace Software for the Commodore 64, Barbarian II: The Dungeon of Drax takes the series in a new direction, shifting away from one-on-one duels and into a single-player action-adventure packed with combat and exploration. You can choose to play as the barbarian or Princess Mariana, each fighting their way through three hostile environments: a volcanic wasteland, a twisting cave network, and the infamous Dungeon of Drax itself. Progress is built around flip-screen exploration, with a sword-shaped compass guiding you toward your objective while still leaving plenty of room to get lost. Combat remains the core focus, featuring brutal encounters with multiple enemy types and the return of the series’ signature decapitations when strikes are perfectly timed. Environmental hazards such as lava pits and deadly drops add constant pressure, forcing careful movement as well as sharp reactions.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 10 Contemporary average 85% · range 70–96%
754/1000
ACE Issue 13 · October 1988 · page 90 Reviewed by Andy Smith. Palace Software full-price release
Read Original Review
9/10
C&VG Issue 82 · August 1988 · page 46 Reviewed by Palace Software full-price release
Read Original Review
91%
Commodore Force Issue 1 · January 1993 · page 16 Reviewed by Kixx budget release
Read Original Review
8/10
Commodore User Issue 59 · August 1988 · page 24 Reviewed by Steve Jarratt. Palace Software full-price release
Read Original Review
3.5/5
Datormagazin Issue 14 · November 1988 · page 10 · Swedish Reviewed by Magnus Friskytt. Palace Software full-price release
Read Original Review
94%
Games Machine Issue 9 · August 1988 · page 56 Reviewed by Palace Software full-price release
Read Original Review
92%
Your Commodore Issue 73 · November 1990 · page 23 Reviewed by Rik Henderson. Kixx budget release
Read Original Review
96%
Zzap!64 Issue 40 · August 1988 · page 14 Reviewed by Gordon Houghton, Paul Glancey & Paul Sumner. Palace Software full-price release
Read Original Review
78%
Zzap!64 Issue 67 · November 1990 · page 38 Reviewed by Kixx budget release
Read Original Review

The CCG Community

Rate & Review This Game

Share your verdict with other Commodore fans. Everyone can read the reviews; members must log in to rate or comment.

Community Rating Loading rating…

Preparing ratings…

Member Reviews Loading reviews…

Preparing reviews…