Stay a while, stay forever!
CHEEKY COMMODORE GAMER
Try different modes
Back To The Future cover art

Back To The Future

Video Archive

Back to the Future – Can Marty Stop the Family Photo Fading on the C64?

Released in 1986 by Electric Dreams Software, Back to the Future brings the hit movie to home computers, casting players as Marty McFly in a race against time to secure his own future. Set across familiar locations from the film, the game challenges players to make sure George and Lorraine meet and fall in love before time runs out. Gameplay is split into several distinct sequences inspired by key movie moments. These include navigating town areas, a hoverboard-style chase, the Enchantment Under the Sea dance, and the dramatic clock tower finale. Each section must be completed within strict time limits, adding pressure to every decision and movement. Presentation leans heavily into the film licence, featuring digitised speech samples and a soundtrack that incorporates the instantly recognisable “The Power of Love” theme. These elements help capture the feel of the movie, even within the technical limits of the Commodore 64.

Game Overview

About the Game

Released in 1986 by Electric Dreams Software, Back to the Future brings the hit movie to home computers, casting players as Marty McFly in a race against time to secure his own future. Set across familiar locations from the film, the game challenges players to make sure George and Lorraine meet and fall in love before time runs out. Gameplay is split into several distinct sequences inspired by key movie moments. These include navigating town areas, a hoverboard-style chase, the Enchantment Under the Sea dance, and the dramatic clock tower finale. Each section must be completed within strict time limits, adding pressure to every decision and movement. Presentation leans heavily into the film licence, featuring digitised speech samples and a soundtrack that incorporates the instantly recognisable “The Power of Love” theme. These elements help capture the feel of the movie, even within the technical limits of the Commodore 64.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 7 Contemporary average 56% · range 32–70%
7/10
C&VG Issue 53 · March 1986 · page 26 Reviewed by Electric Dreams full-price release
Read Original Review
3/5
Commodore User Issue 30 · March 1986 · page 28 Reviewed by Eugene Lacey. Electric Dreams full-price release
Read Original Review
3/5
Datormagazin Issue 11 · September 1988 · page 17 · Swedish Reviewed by Magnus Friskytt. Firebird budget release
Read Original Review
3/5
Datormagazin Issue 16 · December 1988 · page 19 · Swedish Reviewed by Magnus Friskytt. Firebird budget release
Read Original Review
5/10
Your Commodore Issue 19 · April 1986 · page 50 Reviewed by Gordon Hamlett. Electric Dreams full-price release
Read Original Review
3/5
Your Computer March 1986 · page 45 Reviewed by Electric Dreams full-price release
Read Original Review
32%
Zzap!64 Issue 12 · April 1986 · page 31 Reviewed by Gary Liddon, Gary Penn & Julian Rignall. Electric Dreams full-price release
Read Original Review

The CCG Community

Rate & Review This Game

Share your verdict with other Commodore fans. Everyone can read the reviews; members must log in to rate or comment.

Community Rating Loading rating…

Preparing ratings…

Member Reviews Loading reviews…

Preparing reviews…