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Arkanoid

Video Archive

Arkanoid – Did the C64 Get One of the Best Arcade Conversions of 1987?

Released in 1987 by Taito and ported to the Commodore 64 by Imagine Software, Arkanoid is one of the most iconic block-breaking games of the 1980s. You control the paddle-shaped spaceship Vaus, bouncing an energy ball to smash through colourful brick formations and clear each stage without letting the ball fall. Gameplay is built around precision, timing, and fast reactions, with increasingly complex layouts and enemy hazards appearing as the game progresses. The introduction of power-ups such as multi-ball, laser paddles, extended bats, and speed modifiers adds strategic depth and keeps every stage feeling fresh and unpredictable. Progression depends on mastering ball control, anticipating rebounds, and making smart use of collected upgrades. Later levels demand near-perfect positioning and concentration, rewarding skilled players with high scores and extended survival. The Commodore 64 version closely follows the original arcade release, delivering vibrant visuals and smooth animation that capture the feel of the coin-op experience.

Game Overview

About the Game

Released in 1987 by Taito and ported to the Commodore 64 by Imagine Software, Arkanoid is one of the most iconic block-breaking games of the 1980s. You control the paddle-shaped spaceship Vaus, bouncing an energy ball to smash through colourful brick formations and clear each stage without letting the ball fall. Gameplay is built around precision, timing, and fast reactions, with increasingly complex layouts and enemy hazards appearing as the game progresses. The introduction of power-ups such as multi-ball, laser paddles, extended bats, and speed modifiers adds strategic depth and keeps every stage feeling fresh and unpredictable. Progression depends on mastering ball control, anticipating rebounds, and making smart use of collected upgrades. Later levels demand near-perfect positioning and concentration, rewarding skilled players with high scores and extended survival. The Commodore 64 version closely follows the original arcade release, delivering vibrant visuals and smooth animation that capture the feel of the coin-op experience.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 11 Contemporary average 84% · range 66–100%
87%
C&VG Issue 102 · May 1990 · page 63 Reviewed by The Hit Squad budget release
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10/10
C&VG Issue 67 · May 1987 · page 14 Reviewed by Imagine full-price release
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66%
Commodore Force Issue 7 · July 1993 · page 17 Reviewed by The Hit Squad budget release
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8/10
Commodore User Issue 42 · March 1987 · page 17 Reviewed by Eugene Lacey. Imagine full-price release
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4.5/5
Datormagazin Issue 2 · April 1987 · page 7 · Swedish Reviewed by Tomas Hybner. Imagine full-price release
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87%
Games Machine Issue 2 · December 1987 · page 30 Reviewed by Richard Eddy. Ocean full-price release
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5/5
Info Issue 23 · nov-dec 88 · page 55 Reviewed by Don Romero. Taito full-price release
Scan Not Available
7/10
Your Commodore Issue 33 · June 1987 · page 26 Reviewed by Gordon Hamlett. Imagine full-price release
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80%
Zzap!64 Issue 24 · April 1987 · page 39 Reviewed by Gary Penn, Julian Rignall & Steve Jarratt. Imagine full-price release
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80%
Zzap!64 Issue 59 · March 1990 · page 55 Reviewed by The Hit Squad budget release
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