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Apollo 18: Mission To The Moon

Video Archive

Apollo 18 – Could the C64 Really Simulate a Mission to the Moon?

Released in 1987 by Accolade and developed by Artech, Apollo 18: Mission to the Moon is an ambitious space simulation for the Commodore 64 that imagines an alternate-history Apollo mission. You take full control of a lunar expedition, managing every phase from launch and orbital docking to moon landing, EVA missions, and the perilous return to Earth. Gameplay is divided into distinct, skill-based mission segments that demand precision and concentration. Tasks such as orbital rendezvous and lunar descent require careful monitoring of instruments, fuel levels, and timing, capturing the tension and complexity of real-world spaceflight. One of the game’s most striking features is its use of digitized speech for mission control, a rare and immersive touch on 8-bit hardware. Combined with realistic telemetry readouts and functional interfaces, the game delivers an experience that feels both educational and dramatic.

Game Overview

About the Game

Released in 1987 by Accolade and developed by Artech, Apollo 18: Mission to the Moon is an ambitious space simulation for the Commodore 64 that imagines an alternate-history Apollo mission. You take full control of a lunar expedition, managing every phase from launch and orbital docking to moon landing, EVA missions, and the perilous return to Earth. Gameplay is divided into distinct, skill-based mission segments that demand precision and concentration. Tasks such as orbital rendezvous and lunar descent require careful monitoring of instruments, fuel levels, and timing, capturing the tension and complexity of real-world spaceflight. One of the game’s most striking features is its use of digitized speech for mission control, a rare and immersive touch on 8-bit hardware. Combined with realistic telemetry readouts and functional interfaces, the game delivers an experience that feels both educational and dramatic.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 5 Contemporary average 67% · range 45–81%
549/1000
ACE Issue 6 · March 1988 · page 55 Reviewed by Peter Connor. Electronic Arts full-price release
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8/10
Commodore User Issue 54 · March 1988 · page 28 Reviewed by Mark Patterson. Accolade full-price release
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73%
Games Machine Issue 4 · March 1988 · page 41 Reviewed by Electronic Arts / Accolade full-price release
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4.5/10
Power Play March 1988 · page 42 · German Reviewed by Accolade full-price release
Scan Not Available
81%
Zzap!64 Issue 35 · March 1988 · page 82 Reviewed by Julian Rignall & Paul Glancey. Accolade full-price release
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