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Ant Attack

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Ant Attack – Why Did This C64 Game Feel So Unsettling?

Released in 1984 for the Commodore 64 by Quicksilva, following its original 1983 Spectrum debut by Sandy White, Ant Attack is a pioneering isometric adventure that introduced true three-dimensional movement to home computer gaming. Set in the surreal walled city of Antescher, inspired by the artwork of M. C. Escher, players choose to control either a boy or a girl on a dangerous rescue mission. The objective is to navigate the maze-like city, avoid towering hostile ants, and locate your captured partner before time runs out. Movement allows players to travel forward, backward, sideways, and vertically, creating a genuine sense of height and depth rarely seen at the time. Ants can be temporarily stunned by jumping on them or by using limited grenades, though careless use can put both characters at risk. Once the captive is found, players must carefully guide them to safety, with the rescued character following at a slight delay that demands precise navigation.

Game Overview

About the Game

Released in 1984 for the Commodore 64 by Quicksilva, following its original 1983 Spectrum debut by Sandy White, Ant Attack is a pioneering isometric adventure that introduced true three-dimensional movement to home computer gaming. Set in the surreal walled city of Antescher, inspired by the artwork of M. C. Escher, players choose to control either a boy or a girl on a dangerous rescue mission. The objective is to navigate the maze-like city, avoid towering hostile ants, and locate your captured partner before time runs out. Movement allows players to travel forward, backward, sideways, and vertically, creating a genuine sense of height and depth rarely seen at the time. Ants can be temporarily stunned by jumping on them or by using limited grenades, though careless use can put both characters at risk. Once the captive is found, players must carefully guide them to safety, with the rescued character following at a slight delay that demands precise navigation.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 5 Contemporary average 72% · range 40–80%
8/10
C&VG Issue 38 · December 1984 · page 37 Reviewed by Quicksilva full-price release
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8/10
Commodore Horizons Issue 12 · December 1984 · page 19 Reviewed by Quicksilva full-price release
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2/5
Commodore User Issue 15 · December 1984 · page 71 Reviewed by Quicksilva full-price release
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4/5
Your Commodore Issue 4 · January 1985 · page 47 Reviewed by Allen Webb. Quicksilva full-price release
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