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Alien

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Alien – Why Didn’t the Nostromo Crew Always Obey Your Orders? | C64

Released in 1984 by Concept Software and published by Argus Press Software for the Commodore 64, ALIEN is a tense hybrid of strategy and adventure inspired by Ridley Scott’s 1979 science-fiction classic. Set aboard the doomed spaceship Nostromo, the game challenges you to manage a vulnerable crew while a deadly alien stalks the corridors. Gameplay unfolds in real time from a top-down perspective, with you controlling all seven crew members simultaneously. Each character has an individual emotional state, ranging from calm and confident to panicked and broken, directly affecting their performance and chances of survival. Balancing morale, positioning, and resources is essential to keeping the team alive. Progression depends on careful exploration and intelligent decision-making. You must search the ship for weapons, oxygen tanks, and vital equipment while tracking the alien’s movements and planning ambushes.

Game Overview

About the Game

Released in 1984 by Concept Software and published by Argus Press Software for the Commodore 64, ALIEN is a tense hybrid of strategy and adventure inspired by Ridley Scott’s 1979 science-fiction classic. Set aboard the doomed spaceship Nostromo, the game challenges you to manage a vulnerable crew while a deadly alien stalks the corridors. Gameplay unfolds in real time from a top-down perspective, with you controlling all seven crew members simultaneously. Each character has an individual emotional state, ranging from calm and confident to panicked and broken, directly affecting their performance and chances of survival. Balancing morale, positioning, and resources is essential to keeping the team alive. Progression depends on careful exploration and intelligent decision-making. You must search the ship for weapons, oxygen tanks, and vital equipment while tracking the alien’s movements and planning ambushes.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 4 Contemporary average 65% · range 20–80%
2/10
C&VG Issue 40 · February 1985 · page 92 Reviewed by Argus Press Software full-price release
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4/5
Commodore User Issue 17 · February 1985 · page 42 Reviewed by Argus Press Software / Mind Games full-price release
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8/10
Your Commodore Issue 29 · February 1987 · page 39 Reviewed by Paul Eves. Bug-Byte budget release
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4/5
Your Commodore Issue 6 · March 1985 · page 53 Reviewed by RM. Argus Press Software / Mind Games full-price release
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