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Airwolf

Video Archive

Airwolf – Why Was This C64 TV Licence So Brutally Difficult?

Released in 1985 by Elite Systems for the Commodore 64, Airwolf is a licensed action-shooter based on the popular television series, placing you in control of Stringfellow Hawke’s advanced military helicopter. The mission centres on rescuing five trapped scientists from a vast underground complex, requiring careful navigation through narrow caverns filled with hazards and enemy defences. Gameplay focuses on precise flying, with players managing momentum, gravity, missiles, shields, and fuel while blasting through walls and activating switches to open new routes. Progress demands accurate positioning and timing, as falling debris, tight corridors, and hostile fire punish even minor mistakes. Visually, the game delivers colourful 8-bit sprites and smooth side-scrolling environments that maintain a strong sense of speed and tension. The experience is enhanced by a looping rendition of the iconic Airwolf television theme by Sylvester Levay, adapted effectively for the SID chip.

Game Overview

About the Game

Released in 1985 by Elite Systems for the Commodore 64, Airwolf is a licensed action-shooter based on the popular television series, placing you in control of Stringfellow Hawke’s advanced military helicopter. The mission centres on rescuing five trapped scientists from a vast underground complex, requiring careful navigation through narrow caverns filled with hazards and enemy defences. Gameplay focuses on precise flying, with players managing momentum, gravity, missiles, shields, and fuel while blasting through walls and activating switches to open new routes. Progress demands accurate positioning and timing, as falling debris, tight corridors, and hostile fire punish even minor mistakes. Visually, the game delivers colourful 8-bit sprites and smooth side-scrolling environments that maintain a strong sense of speed and tension. The experience is enhanced by a looping rendition of the iconic Airwolf television theme by Sylvester Levay, adapted effectively for the SID chip.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 11 Contemporary average 71% · range 60–88%
7/10
Commodore Computing Int. October 1988 · page 64 Reviewed by Tony Horgan
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70%
Commodore Force Issue 7 · July 1993 · page 58 Reviewed by Elite full-price release
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7/10
Commodore Horizons Issue 17 · May 1985 · page 13 Reviewed by Elite full-price release
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3/5
Commodore User Issue 20 · May 1985 · page 42 Reviewed by Elite full-price release
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8/10
Commodore User Issue 58 · July 1988 · page 62 Reviewed by Encore budget release
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6/10
Datormagazin Issue 14 · October 1989 · page 12 · Swedish Reviewed by Tomas Hybner. Encore budget release
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3/5
Home Computing Weekly Issue 109 · April 1985 · page 12 Reviewed by Elite full-price release
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88%
Zzap!64 Issue 1 · May 1985 · page 54 Reviewed by Bob Wade, Julian Rignall & Gary Penn. Elite full-price release
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70%
Zzap!64 Issue 44 · December 1988 · page 93 Reviewed by Gordon Houghton. Encore budget release
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