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Agony

Video Archive

Agony – The Amiga Shooter Where an Owl Took on a Nightmare World

Released in 1992, Agony is a horizontally scrolling shooter for the Commodore Amiga developed by Art & Magic and published by Psygnosis. Players take control of Alestes, a magician’s apprentice transformed into an owl, journeying through a dark, surreal fantasy world filled with twisted creatures and nightmarish landscapes. Unlike many shooters of the era, Agony places less emphasis on relentless speed and more on exploration, positioning, and deliberate combat. Levels are densely detailed and encourage careful movement, with enemies and hazards woven into the environment rather than simply streamed in waves. Boss encounters are visually striking and contribute heavily to the game’s oppressive atmosphere. One of Agony’s defining features is its audiovisual presentation. The richly illustrated backgrounds, fluid animations, and distinctive art style showcase the Amiga’s strengths, while the atmospheric soundtrack enhances the sense of unease and immersion throughout the journey.

Game Overview

About the Game

Released in 1992, Agony is a horizontally scrolling shooter for the Commodore Amiga developed by Art & Magic and published by Psygnosis. Players take control of Alestes, a magician’s apprentice transformed into an owl, journeying through a dark, surreal fantasy world filled with twisted creatures and nightmarish landscapes. Unlike many shooters of the era, Agony places less emphasis on relentless speed and more on exploration, positioning, and deliberate combat. Levels are densely detailed and encourage careful movement, with enemies and hazards woven into the environment rather than simply streamed in waves. Boss encounters are visually striking and contribute heavily to the game’s oppressive atmosphere. One of Agony’s defining features is its audiovisual presentation. The richly illustrated backgrounds, fluid animations, and distinctive art style showcase the Amiga’s strengths, while the atmospheric soundtrack enhances the sense of unease and immersion throughout the journey.

Game Manual

Magazine Reviews

Magazine Reviews

Magazine Reviews · 14 Contemporary average 80% · range 60–93%
86%
Amiga Action Issue 29 · February 1992 · page 28 Reviewed by Alan Bunker
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81%
Amiga Joker February 1992 · page 16 · German Reviewed by Richard Löwenstein
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9/10
Amiga Magazine Issue 16 · July 1992 · page 78 Reviewed by Lawrence van Rijn
Read Original Review
80%
Datormagazin Issue 10 · May 1992 · page 63 · Swedish Reviewed by Pia Wester
Read Original Review
93%
Génération 4 Issue 39 · December 1991 · page 132 · French Reviewed by Frank Ladoire
Scan Not Available
88%
MegaZone Issue 23 · August 1992 · page 43 Reviewed by Tim Smith
Scan Not Available
73%
Svenska Hemdatornytt June 1992 · page 46 · Swedish Reviewed by Wanloo
Scan Not Available

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