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20 Tons

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20 Tons – A Forgotten Boulder Dash-Style C64 Challenge

Released in 1985 by Chris Newcombe and published by Argus Press Software for the Commodore 64, 20 Tons is a single-player puzzle-action game inspired by the maze-based mechanics popularised in the mid-1980s. Players are tasked with navigating compact underground levels while collecting all the rings needed to progress. Gameplay revolves around careful movement and planning. Falling boulders can be pushed to clear paths, trigger chain reactions, or eliminate threats, but a single misstep can result in being crushed. Timing is crucial, as each level demands observation, patience, and an understanding of how the environment reacts to player actions. The C64 version features bright, colourful graphics and a lively soundtrack that keeps the pace engaging while you work through increasingly demanding layouts. Although often compared to Boulder Dash, 20 Tons has its own identity, with tighter spaces and a greater emphasis on controlled movement and risk management.

Game Overview

About the Game

Released in 1985 by Chris Newcombe and published by Argus Press Software for the Commodore 64, 20 Tons is a single-player puzzle-action game inspired by the maze-based mechanics popularised in the mid-1980s. Players are tasked with navigating compact underground levels while collecting all the rings needed to progress. Gameplay revolves around careful movement and planning. Falling boulders can be pushed to clear paths, trigger chain reactions, or eliminate threats, but a single misstep can result in being crushed. Timing is crucial, as each level demands observation, patience, and an understanding of how the environment reacts to player actions. The C64 version features bright, colourful graphics and a lively soundtrack that keeps the pace engaging while you work through increasingly demanding layouts. Although often compared to Boulder Dash, 20 Tons has its own identity, with tighter spaces and a greater emphasis on controlled movement and risk management.

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